Bag of Sharing: All worms on the same team have access to a pool of weapons and items.Boy, this series really loves this trope!.And, in Director's Cut, sheep using Ninja Ropes and exploding. Sheep that have been set on fire dropping from a plane and exploding. Sheep dropping from a plane and exploding. Sheep spawning from destroyed weapon crates, then exploding. Sheep that have been launched from cannons exploding. Flying, swimming sheep with capes and snorkels exploding. The improved smarter A Is will sometimes do stupid things as well like getting caught in their own explosions, or maybe they're making a sacrifice for some higher strategic value. The Stupid AI in Reloaded deliberately invokes this trope.Sometimes they'll skip a turn for no apparent reason. In some installments, they cannot use the variety of weapons. Bazooka tunneling instead of hitting the obvious target nearby, or using a bazooka to shoot someone right next to them). The AI will also occasionally make some very strange choices in the usage of their weapons (i.e.It's hard to make one that can convincingly miss. Artificial Stupidity: It's easy to make an AI that can hit the target every time.Because the game ( well Reloaded, atleast) count Armageddon as a metal item, so you basically can aim the most devastating weapon in the game wherever you want. Alternatively, place the electromagnet when you what the Armageddon to hit.It helps if you burrow one or more of your worms deep into the ground first.It's down to luck as to whether any of your Worms will survive. Awesome but Impractical: The Armageddon weapon's meteors take out almost the whole map.Darkside to the origins of the Concrete Donkey. All There in the Manual: Any number of things from Lightside vs.When using weapons like Molotov Cocktails or Cluster Grenades, this can work out better for them. What makes this "worse" is that the Artificial Stupidity, at least in the first few games, "misses" by aiming perfectly at spot slightly offset from their true target, rather than fouling their aim by a few degrees or power by a little.Accidental Aiming Skills: The AI tends to make some of the most spectacularly improbable shots purely by accident, as the AI Roulette decides that they'll pick this turn to miss their intended target.Abnormal Ammo: Sheep and Pigeons can be shot at opposing Worms, and you can call in airstrikes for more sheep, carpets, explosive mail, and who knows what else.The most popular version is probably Worms Armageddon, which is still being patched and modded today to keep compatibility with modern machines despite its age. Worms Crazy Golf (golf from an Artillery game perspective, with Worms weaponry).Worms Forts: Under Siege (3D title with more of a focus on constructing buildings than worm-on-worm warfare).Worms Blast (puzzle game with similarities to Puzzle Bobble).Worms 2: Armageddon, a sequel to the above game (which is not directly related to the similarly titled Second Generation game Worms: Armageddon) for XBLA (and eventually PSN) that's also been released for the PC as Worms: Reloaded.Fourth Generation (back to 2D, but with vector graphics for the Worms).Worms: Ultimate Mayhem (an Updated Rerelease, coupling the engine and content of Worms 4 with most of the content of Worms 3D).Worms 4: Mayhem (refined and addressed most of the criticisms that Worms 3D picked up unfortunately the game was a total flop, largely killing off the 3D Worms line).Second Generation (a smoother, more cartoony graphical overhaul).Brought in a lot of weapons made popular by Worms 2). Worms: The Director's Cut (a limited edition sequel released only for the Amiga: can be thought of as " Worms 2 for the Amiga".Worms: Reinforcements/ Worms: United (expansion pack).Worms games throughout the years have included: Some versions of the game still mention " *** Artillery" in the credits or title screen. Only when he started trying to sell the game to games companies did he change it from "Lem Artillery" to something less copyright-infringing. The warring annelids were originally set to be Lemmings, for the first several years of the game's existence. With weapons ranging from the relatively sane Bazooka, Grenade and Shotgun to the bizarre Sheep, Banana Bomb, and the devastating Holy Hand Grenade. Showing his game idea - Total Wormage - at a games fair, he caught the eye and imagination of games company Team17, who offered to develop the game. In the early 90s, bedroom coder and Amiga fan Andy Davidson decided to make an Artillery-style Turn-Based Strategy game with a large arsenal of outlandish comedy weapons and - for reasons known only to himself - warring annelids.
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